3D Auto-BattlerUsed Engine: UnrealTeam size: 2 people teamRole: Tech leadDuration: a year project

In the project, I was Tech lead in two members team developing in Unreal.

Since it was a literally tiny team size, I had to take almost half of everything in the project. I've taken full responsibilities of Audio, 3D VFX using Niagara, Game flow. Moreover, I have done a part of game play logics such as Perk system, procedually generated Map system, Character Status system including buffs&debuffs, Skill logics, Camera Movement, Shop level, Event level, and English localization.


It is now available on Steam!

Unfornuately, this project stopped by unannouncable issue. Thus, we could not proceed any polishings and play testings.