3D Auto-Battler (WIP)Used Engine: UnrealTeam size: 2 people teamRole: Tech leadDuration: a year project (going on)

In the project, I was Tech lead in two members team developing in Unreal.
Since it was a literally tiny team size, I had to take almost half of everything in the project. I've taken full responsibilities of Audio, 3D VFX using Niagara, Game flow. Moreover, I have done a part of game play logics such as Events, Character Status system including buffs&debuffs, Skill logics, Camera Movement, Perk system and procedually generated Map system.

Unfornuately, I am not able to provide more detail I have done in this project because the project is in progress. Even though I provide a full detail, they can be changed in near future because of project issues.